Monday 6 February 2012

Resarch for the Pitch document

Take Our Planet Back



























































































By Robert Higgins

IP Opportunity





“My IP opportunity is the combination of diesel punk and un-manned military vehicles around a 1940's setting”





IP Justification:





I have chosen this IP because Robots as replacements for humans have been very popular in modern culture as proven by movies such as Wall-E. As the progression of technology from wars advanced through time, my research has shown that the weapons used to fight the wars have constantly changed over the generations. From sabres to flintlock pistols, from firearms to tanks, and from tanks to un-manned vehicles and into the future of robots as my research has shown.



The reason this is marketable is the constant media reference to wars, in past, present and horizon, all of my research led to wars as a popular and profitable choice of media, especially WW2. There are countless war based games, let alone games based on WW2 as well as movies and books. Plastic army men are one of the most iconic boys toys as are action men and other war based tanks so a market will always be available for any form of media.



As discussed in my research, dieselpunk also shares a lot of styles with WW2 and shares a lot of similarities with steampunk, an already incredibly popular style and culture. Because steampunk is based on obsolete technology and as my research shows that diesel power is becoming more and more obsolete, so this trend will grow, and so too will the popularity of dieselpunk. The marketability of this "punk" genre is backed up by the massive fan base that dieselpunk and the other punk genres already have as well as all the products and media that go along with them.



The combination of dieselpunk with un-manned Military robots is a very marketable IP, appealing to a wide audience that will only grow more popular as diesel as a fuel becomes more obsolete.







Games Genre:



Take our Planet Back is a turn based strategy digital board game with a retro-futuristic art style based on “dieselpunk” and the 1940’s.

Set during an alternative reality of WW2, the game’s genre features a theme of the 1940’s view of the future.

Specification for target audience.



The game genre of turn based strategy is a more advanced and thought provoking game genre that appeals to the more adult audience. As such, the Age rating for the game is set at 16+ The art style of the game appeals to a very wide audience following my research.













Broad game description

- WW2 and dieselpunk art style and setting.

- Turn based strategy game based on holographic mat technology. (see helio 3D http://www.youtube.com/watch?v=CmJUOHG3Uts&feature=related as well as http://www.youtube.com/watch?v=idyPcEA9wbA for the interactivity)

- Based around the hologram projecting matt as a standalone game.

- Gameplay is based around controlling WW2 robot tanks in a turn based strategy game.

- The game revolves around controlling certain areas of the level in order to gain advantage over the enemy in the form of radio towers to extend the range of the robots.

- Grid based movement.









Style and look and feel

The games tone and look and are heavily influenced by WW2 styles and games but with the alternate twist of the added dieselpunk style.



- Dieselpunk genre and style

- 3D modelled holograms projected on the game surface

- touch screen top down view of terrain



inspiration: dust tactics, fallout series, any WW2 game, steampunk influences and tendencies. sky captain and the world of tomorrow. Warhammer and other tabletop games.



























Story

In an alternate reality, WW2 was put on halt by the mass use of chemical weapons that left large areas of Europe uninhabitable for human life. A new “surface race” begin as both the Axis and the Allies raced to create more and more effective remote controlled fighting machines to fight the war in humanity’s absence.



However, due to the radio based technology at the time, long range remote control is almost impossible, short range control towers controlled by either side can be captured to further the remote range of the robots in order to gain tactical advantage in the war.





--axis info













--Allies info











--robot Technology info





























Characters: player units



Players takes control of variations of the Allied forces from WW2 but in the form of robots and remote control vehicles.



As multiple units will be on the board at the same time, approximately 5-10, the units have to be interesting and themed but not so detailed as to detract attention from the other units. As the game focuses on a clear contrast between Axis and Allied robots, the Colours play an important role for distinguishing units.



Influences for the player units:

- Dust Tactics

- Fallout

- C&C Red Alert

- WW2 Allied forces

- Airfix models

- Imperial Guard (Warhammer 40K)



What makes the units Unique



Take Our Planet back is the pioneer of new interactive hologram technology that’s readily available for everyone. This combined with the growing popularity of the dieselpunk genre ensure the game is both unique and popular.





How different units are used



Because in standard missions the player is given a pre determined set of units for each mission, each one will have varying characteristics that will give advantages and disadvantages to varying situations.



e.g. A large artillery tank will have tremendous range and fire-power however, it wont be able to shoot enemies up close and its mobility will be slow and limited.



In games where players are allowed to pick their task force for the given mission, cost effectiveness will give a tactical option.

















Allied unit Examples:


The Allied units in control of the player. For each scenario or mission, the player is given a predetermined selection of units before each mission.





Light unit example


medium unit example


heavy unit example








Axis unit Examples:



The Axis units aren’t in control of the player and are controlled by the AI. For each scenario or mission, the player is given a predetermined selection of units before each mission.





Light unit example


medium unit example


heavy unit example







Settings and scenarios



Take our planet back is set in a WW2 setting along with the dieselpunk twist.

As the game takes place on the battlefield, the setting will be desolate and battle damaged. These scenarios range from densely packed cities to give the player a tactical challenge to barren wastelands, denying the player any cover so they have to rely on brute strength and choosing the right target.




---image of WW2 damaged city’s such as France---













Example settings and benefits of setting/ change to gameplay.

















Game mechanics

The core game mechanics of Take Our Planet Back are:

- Pre-selected or pre-determined unit force.
- Turn based strategy
- Cover bonuses and systems based on unit size
- Capturing and maintaining radio towers to boost the effect range of units.





---in game image including cover, turn system and radio tower---


In each game level, the player is given a selection of units to use and in some cases, the player gets to choose from several to use for themselves. The game focuses on the control of radio towers scattered around the level, these towers extend the control reach of the players units so they can take advantage of cover and firing points.




E.g. The player takes control of a radio tower near a narrow road, which controls enemy tanks. After the player captures the tower the enemy tanks are immobile and no longer a threat leaving them open to easy attack from the player.

















USP’s & Exciting Game Play Features

- The new and exciting successor to steampunk, the dieselpunk style will be the next big “Punk” genre.
- A completely interactive holographic system.
- Tactical based gameplay, more power does not always more wins.
- Choose your own forces with pre-planned mission teams.

Marketing.

As with the theme of military games, especially along the genre of WW2, miniature painting and modelling is a very popular hobby. With a lot of modern games nowadays, toy producers have started making toys and model kits of their game assets more of a common thing.












Take our planet back is the perfect game for miniature model merchandise, appealing to various miniature modellers and collectors as well various dieselpunk enthusiasts.




Allied unit Examples:




The Allied units in control of the player. For each scenario or mission, the player is given a predetermined selection of units before each mission.







Standard infantry




--Standard infantry image goes here--




The standard Allied infanty unit, affective against other infantry and very mobile, they are the fastest linfantry in the game. The standard infantry's main strength is the speed in which they can capture radio towers.




strengths: fast, mobile, can travel through almost all types of terrain and cover. cheapest unit for unit selection, able to capture radio towers the fastest.




weaknesses: low health, weakness to anti infantry weapons, low damage output.










Anti tank infantry




--anti tank infantry image goes here--




Although slower than the standard infantry, the anti tank unit is a mobile and cheap way to get anti tank weaponry into the field. their weaponry takes advantage of firing from cover.




strengths: fast, mobile, can travel through almost all types of terrain and cover, cheap anti tank weapons.




weaknesses: low health, weakness to anti infantry weapons, low damage output against none tanks.







Grenadier infantry




--grenadier infantry image goes here--




The same speed as the anti tank infantry, the grenadier unit is very effective against enemy infantry and can cover several squares in one attack.




strengths: fast, mobile, can travel through almost all types of terrain and cover, effective against multiple enemy units.




weaknesses: low health, weakness to anti infantry weapons, one of the more expensive infantry units.










Sniper infantry




--sniper infantry image goes here--




The slowest infantry in the game, the sniper units are potent anti infantry units that can kill most infantry in a single shot to the drawbacks of speed and unit cost.




strengths: high power against infantry, bonus to cover.




weaknesses: low health, weakness to anti infantry weapons, slow, expensive.




Jeeps




Jeeps are the fastest vehicles in the game

Tuesday 6 December 2011

IP opportunity

IP opportunity statement 

My IP opportunity is the combination of diesel punk and un-manned military vehicles around a 1940's setting

IP justification


I have chosen this IP because Robots as replacements for humans have been very popular in modern culture as proven by movies such as Wall-E. As the progression of technology from wars advanced through time, my research has shown that the weapons used to fight the wars have constantly changed over the generations. From sabres to flintlock pistols, from firearms to tanks, and from tanks to un-manned vehicles and into the future of robots as my research has shown.

The reason this is marketable is the constant media reference to wars, in past, present and horizon, all of my research led to wars as a popular and profitable choice of media, especially WW2. There are countless war based games, let alone games based on WW2 as well as movies and books. Plastic army men are one of the most iconic boys toys as are action men and other war based tanks so a market will always be available for any form of media.

As discussed in my research, dieselpunk also shares a lot of styles with WW2 and shares a lot of similarities with steampunk, an already incredibly popular style and culture. Because steampunk is based on obsolete technology and as my research shows that diesel power is becoming more and more obsolete, so this trend will grow, and so too will the popularity of dieselpunk. The marketability of this "punk" genre is backed up by the massive fan base that dieselpunk and the other punk genres already have as well as all the products and media that go along with them.

The combination of dieselpunk with un-manned Military robots is a very marketable IP, appealing to a wide audience that will only grow more popular as diesel as a fuel becomes more obsolete.

Tuesday 29 November 2011

forecast

After looking thoroughly through my research in the past, present and the horizon of the terms; "duelling" and "diesel" I've come to understand how they have changed in popularity over the years and i have made some educated predictions on how they will change in the future.



Diesel


I predict that Diesel's uses will start to die down within the next 10-20 years and maybe even be completely replaced withing the next 50-100 years, This is due to the ever increasing effectiveness of electric engines as well as the cleaner alternative fuels.

I further predict that as the fuel grows more and more redundant, I believe that its sense of nostalgia will grow and so will its popularity in culture and media. This trend is similar to "steampunk" a popular culture that grew as the use of copper and brass became obsolete. (Jrrl, 2011). what is steampunk. I believe "dieselpunk" will follow an incredibly similar trend and that when the fuel is phased out, its popularity will grow as steampunks natural successor. I predict the increase in popularity of dieselpunk will grow over the next 2-5 years and truly boom in the next 20-30 years.


My research in all sections show a very clear trend with diesel showing that it started out as a popular fuel source but has declined over the years and in the future its almost certain that it will decline to the point of being obsolete. (Stong, D, 2008) Does diesel have a future?

"Thanks to high fuel costs, tough-to-meet emissions targets and growing competition for scarce fossil fuel resources, the engine once championed for its efficiency and cost-effectiveness is finished."(Stong, D, 2008) Does diesel have a future?







My diesel research in the present day, as a fuel its been riddled with change and controversy over the years due to the debates of global warming and its adverse affects to acid rain. (Brain, M 2005). How Diesel Engines Work. This boom of controversy sparked the searches and development of renewable fuels such as solar power, wind power and eco friendly fuels such as bio diesel. This "energy race" is a growing trend that has still yet to die down and if anything.




Dueling




My research into dueling in wars shows a very clear trend of health and safety being on the rise more than anything as the major changing factor. I predict that due to the increase of less lethal weaponry and health and safety, future warfare will replace soldiers with unmanned remote control robots as the trend of health and safety leads to a more "impersonal" form of warfare.


For dueling in competitive sports, the health and safety trend is very similar, with health and safety constantly on the rise. I believe this trend is going to carry on expanding over the next 10-20 years until competitive sports themselves will have little to no physical dangers or contact. as well as The increasing trend of health and safety affecting wars, making them less and less dangerous to the soldiers fighting it.
 (Bonsor, K 2011) the pain beam








While looking into the past and present of my research, dueling isn't on the decline, although it has changed and evolved from what it initially was. Traditional duelling was originally pre-arranged combat between two individuals with either pistols or rapiers whereas nowadays traditional dueling can only be really seen as wars themselves or as modern sporting events such as fencing or boxing with a small chance of causing fatal incidents and thus supporting my prediction.









While looking to the horizon of dueling, the biggest change dueling is faced with is safety, rather than causing serious harm to the opponent, I discovered that the arrangements of the duel now have massive safety measures and strict rules such as modern day boxers wear headgear, gloves and gumshields, and on the horizon, this trend is due to increase. (Durham, J, 2010) Boxing dangers and safety. This trend has escalated more and more over the years, introducing heavier safety limits to all competitive sports and thus my prediction that health and safety will steadily increase. 


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Dueling on the Horizon

The most modern interpretation of duelling is sports, rather than just man vs man, most feature a team vs team. In the horizon its fairly clear that duelling as a sport, entertainment and as a game is here to stay and it only grows ever more popular.


One of the biggest and most popular public competitions today is the Olympic games, where representatives from each country compete with one and other to prove that they are the best in the world in their field of expertise.  (Smith S 2011) what are the olymipcs



The upcoming 2012 Olympics are not only an incredibly popular event with over 4 billion people expected to be watching the opening ceremonies. but its also expected to boost the UK's economy massively.


"The Olympic Games are expected to generate £10 billion in revenue for the British economy. Tourists are expected to spend an additional £2.1 billion"  (London council, 2011). Olympics




Not only is the actual event of the 2012 Olympics popular but the media, merchandise, books, biographies and even games tied with the event will generate even more revenue. Games such as sonic and Mario at the London 2012 Olympics not only clearly features the 2012 logo but also prominently  features the word "LONDON" as its main cover title, something the London council probably urged strongly as good advertising.


The other popular form of modern day duelling as discussed earlier is competitive gaming, an incredibly popular area of media with an ever expanding market. On the horizon, gaming itself is predicted to only increase in profits. (Caron, F 2008) Gaming expected to be a $68 billion business by 2012







"Console games will continue to lead the way in terms of sales, with an expected growth of 6.9 percent from $24.9 billion in 2007 to $34.7 billion in 2012. In the US alone, the report predicts an increase at a compound annual rate of 6.3 percent, with sales up to $11.7 billion in 2012 from $8.6 billion in 2007. Following suit, online games will also see massive growth. Online games, which generated $6.6 billion in 2007, will jump to $14.4 billion in 2012."


An upcoming game based on the star wars film features duelling in its more traditional sense, the star wars universe features the traditional swordplay duelling but with a futuristic twist. Star wars: the old republic is a highly anticipated game featuring "lightsabres", futuristic laser swords in which characters duel in personal one on one matches. (Electronic arts (2011) Star wars







More WW2 popularity in upcoming books (Zaloga S, 2012)


While looking for upcoming books tied in with the theme of "dueling" The vast majority of the top results were all WW2 era books or "future weapon" books, this will prove very helpful with my research as it shows that both WW2 and future weapons are popular for combat themes.


Looking back to dueling, the traditional form of pistols has drastically changed over the years and firearms themselves are an ever evolving and improving system. The show "future weapons" shows upcoming and soon to be released new firearms and counter firearms for the next generation of warfare.
(Discovery channel 2011) Future weapons






Many changes to firearms in the future are very simple ones, more accuracy, lower recoil, cheaper materials, but ultimately, the only real breakthrough for firearms in the future is the progression to move onto laser weaponry over generic ballistics. (Gazeta M, 2008) invisible wars

This will be very relevant to my research as the evolution of firearms will lead to the next stages of dueling be it in games, movies or other media.

"Laser or quantum generator is a device that produces a narrow powerful beam of light by exciting atoms. The laser beam can seriously damage a variety of objects by heating the materials of the latter to high temperatures, disrupting the functions of sensitive components of military equipment, blinding personnel temporarily or permanently, and causing thermal burns of the skin." (Gazeta M, 2008) invisible wars



A new, upcoming, non lethal, riot weapon is the pain ray. This revolutionary non lethal device is designed to excite the water particles that are less than a millimetre into your skin, giving the sensation of being on fire but only damaging the tiniest amount of the body.
(Bonsor K,2010) The pain beam



Are these weapons soon to be seen in real wars? (Lucas G 1980)


This technology has always been seen as science fiction, dating back to the original sci fi comics and movies such as star wars. but through modern technology, these weapons are soon to be commonplace.

"Officials say that the "non-lethal" weapon, called active-denial technology, doesn't cause lasting damage to the people hit by it."(Bonsor K,2010) The pain beam


This is definitely one of the most noteworthy parts of my research, health and safety for both sports has increased as well as actual warfare with less lethal weaponry.






"Among the more fascinating military technical developments today are nonlethal weapons: "sticky foam" that entangles and incapacitates intruders, oddly named chemical agents like "cadavercine" with evil odors, dazzling strobe lights, nausea-inducing acoustic beams, super-acids that eat holes in tires, and even pheromones that render areas too revolting to occupy by virtue of the vermin they attract."

The vast majority of films nowadays feature a prolonged duel between the antagonist and the protagonist, these duels can last as long as the whole film in a battle of wits or a short climactic battle at the end of the film. The batman franchise is a series well renown for one on one battles and the upcoming dark Knight rises film features an antagonist named "Bane" the name itself meaning his arch nemesis for the duel.
(Schaefer S, 2011) The Dark Knight Rises






An increasingly advanced technology that's uses are soon to overtake the roles of manned aircraft and vehicles are military robots. The new MQ-8B Fire Scout is a remote controlled combat helicopter, due to enter service by 2013 as a way of lowering the chances of soldiers being killed.



"This capability shortens the kill chain and lessens the need to put our soldiers in harm’s way,”








Is this the new face of soldiers we will see on the news? (wikimedia 2011)




Or is this? (Disney Pixar 2008)



The less human interaction in war, the better, for obvious health reasons, and governments around the world are going to be using this philosophy to a greater extend very soon. (Activist 2011) 6 technologies to de-humanise war  A lot of media in the present show robots as the natural successors to humans for wars in films such as WALL-E. (Disney Pixar 2008) Wall E





My research into the horizon of dueling has left me to believe that as war is a grander sense of dueling, new technology will have a drastic impact on the mortality rate in future wars. combined with the ever growing robotic technology and miniaturising of machines, Dueling will have less and less human interaction on the horizon.